Kamis, 18 April 2019

Free Ebook Frostgrave: Fantasy Wargames in the Frozen City

Free Ebook Frostgrave: Fantasy Wargames in the Frozen City

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Frostgrave: Fantasy Wargames in the Frozen City

Frostgrave: Fantasy Wargames in the Frozen City


Frostgrave: Fantasy Wargames in the Frozen City


Free Ebook Frostgrave: Fantasy Wargames in the Frozen City

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Frostgrave: Fantasy Wargames in the Frozen City

Review

"This book contains everything you need to build your warband, play a long campaign and have a great time with it. Its a fantastic looking book, the artwork is beautiful, and it is full of stunning painted models . . . a fine addition to any gaming shelf." - The Garage Gamers"Frostgrave has a real flavour of the old school, fun tabletop adventuring that was prevalent when I first got into D&D . . . Recommended -- especially for the money." - Miniatures Wargames Magazine"[Frostgrave] allows you to play a game that has the narrative feel of an adventure by J.R.R. Tolkien, Robert E. Howard, Fritz Leiber, or George R. R. Martin, rather than play a medieval wargame with spells and monsters added on. The simplicity of the rules systems also contributes to this atmosphere of heroic fantasy. Frostgrave is one of those gameswhere the rules allow a game to be played, rather than the game being an enactment of a rules system." - Wargames: Soldiers and Strategy". . . I urge those of us who remember the AD&D adventures of our youth, have ever read a fantasy novel or seen a fantasy movie, to seek out a copy of this tome and sally forth on the road to adventure!" - Wargames Illustrated"If you’ve been thinking about getting into (or back into) tabletop gaming, Frostgrave is a perfect place to start." - Boing Boing"I'm so in love with this game right now . . . the RPG side of it is bonkers amazing . . . I can't recommend this enough . . . Really, [Frostgrave] is an amazing experience." - Drive Thru Review"Frostgrave is more than just a great game: It’s the perfect introduction to a whole new hobby." - Unbound Worlds"Much of the rulebook is filled with gorgeous full-page artwork and photography of incredibly detailed terrain and miniatures." - Geek Dad"Frostgrave is a quirky and fun fantasy minifigs game, with the campaign system providing an unusual gaming experience halfway between role playing game and war game . . . an attractive option for novice minifig gamers . . . Frostgrave has something to offer gamers of all stripes." - Multiverse"There are so many reasons to love Frostgrave. My reasons include affordability, the stories told by the game, and that there are campaign rules." - Bell of Lost Souls

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About the Author

Joseph A. McCullough is the author of several non-fiction books including A Pocket History of Ireland and Osprey's Zombies: A Hunter's Guide. In addition, his fantasy short stories have appeared in various books and magazines such as Black Gate, Lords of Swords, and Adventure Mystery Tales. He also co-wrote The Grey Mountains, a supplement for the Middle-Earth Role-Playing game. The author lives in Oxford, UK.

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Product details

Series: Frostgrave (Book 1)

Hardcover: 136 pages

Publisher: Osprey Publishing (July 21, 2015)

Language: English

ISBN-10: 1472805046

ISBN-13: 978-1472805041

Product Dimensions:

7.6 x 0.6 x 9.9 inches

Shipping Weight: 1.4 pounds (View shipping rates and policies)

Average Customer Review:

4.8 out of 5 stars

116 customer reviews

Amazon Best Sellers Rank:

#15,005 in Books (See Top 100 in Books)

Frostgrave is a narrative tabletop skirmish game that is rules-lite but still complex enough that good strategy is as important as lucky dice. The fact that there is an advancement and treasure system that carries between battles allows your warband to change and grow over time (or be wiped out when everything just inexplicably goes wrong.)While there is a line of miniatures for this game it is very friendly toward substituting fantasy minis of your choice. Optional Rules and Expansions keep things fresh and can be used to ramp up the difficulty and complexity of the game is you become more familiar with it.The only problems that I had with this game are firstly that just playing the few scenarios in the core book becomes repetitive, which means you're going to want to pick up expansions quickly and also become adept at designing your own scenarios and campaigns. Fortunately this is quite easy once you get the hang of it. Purchasing the Ulterior Motives expansion, which adds random and sometimes hidden secondary objectives for each player is virtually a MUST. If you pick up only one Expansion make it that one.Secondly, I've had to house-rule some of the Random Monster behaviors to make them more dangerous. Using the existing ruleset I've generally found that Random Monsters tend to show up, mill around a bit, and then wander away. Increasing their "detection range" and making them move directly toward the middle of the table on their first activation if no enemies are in line of sight helps this tremendously.Aside from those nitpicks I would say that this is a good way to spend 45 minutes to an hour, and if you add names, backstory, and narrative to each game you play it's very much like playing a D&D dungeon crawl, where each player controls a party of adventurers that are all competing for glory and treasure in the same ruins.

This book is great! The art is beautiful, the rules are clear and well presented. It even includes a campaign you can play through. You can play this game with any figures you already own. I've been using mini's from boardgames as both my warband and the monsters. This game is a lot of fun to play. If you are getting into Tabletop Wargames or want to spice up your games this book is for you. I also recommend the expansion booklets.My only criticism is that the spells are repeated; they give you a list of spells with all there information and then at the end of the book they repeat the same info in cut out card form. Yes, that's nitpicking and photocopying the cards straight from the book could be useful, but you can download them from the website for free.

Frostgrave is a fantastic book on miniature wargaming with a focus on a Magic user (Wizard) being the leader of a small group (around 10 figures) exploring and competing for treasures in a magical city. The city has been frozen for a thousand years and now has become exposed! The background is simple yet complete enough to give great flavor. There are ten different magic using types of characters each with their own spell list and flavor. The combat system is also simple and deadly with everything resolved via a dice roll on a twenty sided dice (d20). There are multiple scenarios with lots of different settings and special events. The ruined city is truly filled with magic and the writing includes fun sidebars discussing the kind of things going on to spark your imagination. The players get to create a location (again with flavor that means something) to operate from as a sort of base. Between games they can add to and improve that same base. Additionally, random events can happen to bring different situations to light. For anyone thinking of putting together a miniature game for beginners or a group this is an excellent resource! I can't wait to run this in some of our gaming stores and for friends!

Holy sweet christmas! What a fun but laid-back casual skirmish game! You get the customization and modularity of using any terrain and miniatures you like and the feeling of both tactical tabletop war games and old school RPGs. Lots of fun, easy to houserule things in and out, and the setting premise (wizards and their mercenary bands exploring an ancient frozen city filled with monsters, competing looters, and treasures galore) are very appealing.The downsides I'm seeing after playing a few times are more about game balance. Each wizard picks one of 10 schools of magic (each with 8 spells) as a primary school, but not all the schools' spells are very well balanced, and the inherent leveling-up system seems to reward a few schools WILDLY over others (especially the Elementalist). Further, I don't understand why you can just convert gold and found relics into any items you want (even said rare magical treasures found in the game); I plan to house rule that you can buy anything *except* the magical treasures, as that's the whole point of the game! But honestly those are minor gripes.It's a fast-to-learn and fast-to-play somewhat rules-light game. Great for gamers on a time crunch, for introducing new players to the hobby, for an inexpensive skirmish game (literally any minis/terrain will do!), and for hobbyists in love with frozen lands terrain!

I bought the PDF version a while back, but growing up with actual books I had to to order the actual hardcover. PDFs can be convenient, but aren't as easy to thumb through!I've not yet played a game, but this is a neat little ruleset. If you ever played HeroQuest/Warhammer Quest or similar type games, Frostgrave runs in that vein of game systems. It's a skirmish based wargame, meaning you're only going to need a few miniatures, not a horde of them like you would need for a standard fantasy/medieval themed game.If you already have a good supply of fantasy miniatures you're probably already set to play. All you'll need is scenery, which is easily made or purchased. Lots of fantasy/medieval themed paper building models are available that are quite suitable for Frostgrave.Is there violence? Well, it's kind of a wargame, so...

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Frostgrave: Fantasy Wargames in the Frozen City PDF

Frostgrave: Fantasy Wargames in the Frozen City PDF

Frostgrave: Fantasy Wargames in the Frozen City PDF
Frostgrave: Fantasy Wargames in the Frozen City PDF